Week of Nov. 24-30 (update 13) :
To recap this week, I worked on a texture for the cherry blossom and lily pad that Andrea made. We also demoed our game in class and got some more feedback on what needs to be fixed. For the most part, our game is coming along nicely and it's alpha will be ready for the open house.
Week of Dec. 1-7 (update 14) :
After discussing with each other the best way to both play our game and show off our art, we have finally settled on doing a top-down view of the river that the boat floats on. It might seem a little boring at first, but we had an epiphany - why not use the water as our art source? The topic really took off at that point, and we've decided to go with it.
The idea is that, since our water mechanics are mostly in and working, we would add a reflective/refractive mechanic to the water. That way, some levels will display things above it, and others will show what's in the water in a very vibrant and beautiful way. We'll get to show off our art while still retaining our game play.
We've talked to the designers about it, and are currently in the works of discussing levels beyond our traditional Japanese world (with cherry blossom trees reflected in the water), such as night levels (with lanterns on the water to guide your way), snow levels (with the aurora borealis) and beach levels (with glowing blue sand). By the time we get our game published, I think it's going to look amazing.
Week of Dec. 8-14 (update 15) :
The EAE Open House was this week, and the alpha of our game was playable during it. We got a lot of good reviews and we're all very excited now! We also wore matching shirts with the logo of our game (titled Origami Kami) emblazoned on the front. We can't wait to work on our game some more and we can tell that people will really like it when it's done.
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