So it's been a while since I have updated this blog. Christmas break was busy and exciting for me, between family vacations, my internship with Fat Loot Games and my engagement! That being said, there wasn't a whole lot of progress made this first week, mainly because we were all trying to get back into the groove of things. We went over all the feedback we got from our alpha testing in December, and discussed where we would go next with our game.
Week of Jan. 12-18:
I created a bare timeline sheet and brought it to my team so we could discuss what happened in our game at specific points of the day. Our game goes through an entire "day" in game, from start to finish; it starts in the morning and ends late at night, with a storm blowing through during the evening.
We decided to focus on at least getting the "day" part (as well as any and all of our remaining important mechanics) into our game before our play test on Feb. 6, and then we'd see what else we could get done after that. We have to get our game finished before mid March, so this should be interesting....
Week of Jan. 19-25:
We had an in-class play test, where each team walked around and played each other's games, and got some more feedback from them. Specifically, we got some good feedback on the new dragging motion that a lot of people wanted, but it ended up not being very good for our game. So we took it back out. Maybe we'll put it back in later, but for now, it just doesn't fit well.
What's even better is that our water now reflects what's going on in the sky! Cory made some clouds that would move above it, and I worked on making "tile" pieces for our sky. In case we manage to get the full day in, every section has been made. This means that the backdrop for our sky will at least be able to go from morning to night. Plus the flat tiles can be used as many times as needed. Hopefully we'll be able to get this far with our game!
Week of Jan. 26-Feb. 1:
We had a huge workday on Saturday. Almost everybody showed up so we could pump our the important parts. I worked on the scroll image that is going to be used for our various menus, instructions, ect.
Additionally, I did a few concept sketches for our title screen. In the end, my team chose the first sketch, so that will be the one that's going into it's final stage.
Week of Feb. 2-8:
This week was our big play test with family, friends and just about anyone else we could manage. There were probably about 30-40 people who came to test out our game, and it was a lot of fun!
Before our play test, I made sure to finish off our title screen and instruction pages.
The logo became a bit of a problem, and it will need to be fixed with a better resolution version. In the meantime, I made another version of the test in our logo as a more clean version, thinking it'd get chosen as at least a stand-in for our play test. Funnily enough, I think the engineers used the original instead, since it had our logo on it, but oh well. The screen on the Vita is smaller anyway, so it wasn't that noticeable of a problem.
What is a problem is that our game lags on the Vita, and we definitely need to fix that, but at least our graphics are working well on it!






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