Monday, November 25, 2013

EAE Capstone - Update 09-12 (recap)

Week of Oct. 20-26 (update 09) :

This first week, my team and I worked to get at least a working game going. The art team worked on getting placeholders done, while designers tried to design our game out and the programmers got the game going.




On my end, I made a bank to use in the game. (see above) However, for whatever reason, it never actually got used, likely because our games camera was face-down, so we could get the mechanics working correctly.

Week of Nov. 3-9 (update 10) :

So we decided this week that the designers would make placeholders where the programmers need them while the art team focused on making the actual art for the game.


For starts, I made us a smooth, black stone (see above) that would be dropped into the water in order to make the boat move. In addition to that, the art team worked with the designers to try and settle on an art style for the game. We bounced around a few ideas, including art styles from PokePark 2 and LoZ Wind Waker, and we were starting to get a good idea of what we wanted for our game.

Week of Nov. 10-16 (update 11) :

After this week, the art team decided to try and split into specific jobs. We can still take up other jobs (i.e. if there's a model an animator wants to make, they can go ahead and claim it) but for the most part, we would try to get a production going.

I obtained a job as one of our texturers. As Brock and Andrea finish models, Cory and I will take those models and put detailed textures on them.



For this week, I took Andrea's log model and finished it off with it's texture. (see above) Cory and I are pretty sure that we're on the same page in terms of texturing, so hopefully the game turns out looking amazing!

We're pretty sure we want something kind of artsy for our game. We were thinking origami is going to play a big role in our art style, but a soft-palette watercolor scheme is a definite in our art style.

Week of Nov. 17-23 (update 12) :

This last week is when we showed a demo of our game to the class and got feedback on what works and what doesn't. Our game currently has a working level, with a water system (splashes, waves, ect) that works great! Additionally, we showcased some of our concept art.



On that note, I created some concept art (see above) to help us visualize our camera angle (as well as determine whether that angle would actually work). Ideally, the player will be able to see and interact with objects on the bank, and even be able to see a background behind all of that. We still need to test it to see if the game is playable like that, but if it works, we already know what our backgrounds, color scheme, ect will look like.

The background in particular, we're hoping to be able to get into the game. We've decided to have sort of a layered background, where it's really just three flat images, but as you move across the water, it will seem as though the background moves along with it.

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