Wednesday, April 23, 2014

EAE Capstone - Update 21-31



So it sure has been a while! As kind of a quick update, here's everything that has been happening over the past two months.

Feb. 9-15:

                Mass production of assets for our game, to make it look pretty. Only problem was the memory for our game. The engineers researched and fought for any and all ways we could manage our memory better, so we can have beautiful scenery without the lag.  I, myself, started on the opening story for our game. Rebecca gave me the concept art she made for it, and then I developed it from them.

Feb. 16-22:

                Our team had a Level Jam, where everyone came up with levels alongside the design team. We gained a lot of great levels from it, and our game is beginning to really come together.
    In addition, the opening story was finished and implemented! Got a lot of love for it too. :)

Feb. 23- Mar. 1:

                We were all pretty much running ragged this entire week, fighting to get our game finished so we could submit it for review at the beginning of next week. A lot of play testing, a lot of last minute calling and working, but in the end, we managed to finish off enough to call it a full game!

Mar. 2-8:

                Submitted our game to PSM for the first time! Afterwards, everyone took an impromptu break for that week.


Mar. 9-15:

                We got a response back from PSM, telling us of 2 problems that needed to be fixed. They were taken care of quickly (including removing the Back button from certain pages, due to conflicts with how the Vita is supposed to work) We wanted to have a mostly completed game to bring to GDC next week, so we also finished off things that needed to be done still! From me, I fixed a few things in our menus and opening story, mainly button and text placement.

Mar. 16-22:

                GDC was this week! We didn't have class this week, and for the most part, we recovered from getting our game done.

Mar. 23-29:

                Utilized feedback from GDC to fix various issues with our game. Sent in our game to PS Mobile for review again. Cory made our game a unique font, based on our logo.

Mar. 30-Apr. 5:

                I began work on our ending story. The idea of in-app purchases was also pitched at this point, and is being looked into. We had another Super Saturday to get everything done as well. I also finished the ending of our story. I also altered all other menus with the new font, updated our instructions screen, and created our credits screens.



Apr. 6-12:

               Took critiques from PSM and we fixed our game. Credits screen was fixed up to include missing items and new font. Also, in-app purchases have been finished and are working!

Apr. 13-19:

                Our game was approved and getting ready for release on PlayStation Mobile!

Apr. 20-26:

                Our game has officially been released on PlayStation Mobile! If you've got a Vita, make sure to stop by the PSM store and get our game! We’ve already got a few purchases, which we’re all really psyched over.



                                


In addition to this, Thursday is EAE Day at the U, which is when we premiere our game. We'd love to see you there! Check it out here: EAE Fest 2014 

We are planning on continuing our game afterwards, but for now, we’ve made it! Can't wait to see where it goes from here~